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This fix will be available in 23.3.
Reproduction steps: 1. Open the “ShaderCustomEditor“ project 2. Select the “MyMaterial“ asset and observe the Inspector
Expected result: “Hello World!“ is visible Actual result: “Hello World!” is not visible meaning the specified Custom Editor GUI is not used
Reproduced in: 2021.3.7f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4 Not reproduced in: 2021.3.8f1, 2021.3.29f1
Reproduced using: macOS 13.4.1 (Intel), macOS 13.5 (M2)
Workaround: Rename the custom Editor GUI script and its class to start with U (Unity) or any prior letter
Similar old bug: https://issuetracker.unity3d.com/product/unity/issues/guid/1380485/
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