Unity Issue Tracker - External audio stops playing when using StartMicrophone()
Fixed
UUM-73479
External audio stops playing when using StartMicrophone()
Unity: Platform Audio
iOS
Open
2023.2.X
Fixed
6.2.X
6.1.X
2022.3.X
Won't Fix
6.0.X
2023.3.X
2021.3.X
On iOS, fixed a few cases where the "Mute Other Audio Sources" player setting is false, but we would still end up stopping an external app's audio sometimes when starting a microphone recording.
Cancelling port since 2023.3 is an unsupported version, 2023.3 became 6000.0 and a port is opened for it
How to reproduce:
1. Download and open the attached project
2. Build and deploy the project to iOS
3. Play an audio recording via another application (e.g. Spotify, YouTube music)
4. Open the built Unity app
5. Press the "StartMicrophone()" button
Expected outcome: The external audio does not stop playing
Actual outcome: The external audio stops playing
Reproducible with: 2021.3.39f1, 2022.3.33f1, 2023.2.20f1, 6000.0.5f1
Reproduced on: iPhone 12 Pro (iOS 14.2.1), iPhone 13 (iOS 16.6.1)
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Have a workaround or additional info about this issue?