How to reproduce:
1. Open the “Atlas_AssetBundle_Test“ project
2. Open the “AssetBundle1“ scene
3. Set “Edit > Project Settings > Editor > Sprite Atlas > Mode“ to "Sprite Atlas v2 - Enabled"
4. Build and Run
5. Close the Player
6. Set “Edit > Project Settings > Editor > Sprite Atlas > Mode“ to "Disabled"
7. Build and Run
8. Connect the Frame Debugger to the Player
9. Observe the “RenderLoop.Draw“
Expected result: The sprite draw calls are not batched
Actual result: The sprite draw calls are batched
Reproducible with: 2022.3.33f1, 6000.0.6f1
Could not test with: 2021.3.39f1 (Could not resolve the sprites not showing in the Player)
Reproducible on: macOS 14.5 (Intel), Windows 11 (User’s)
Not reproducible on: No other environments tested
Workaround: After performing a Clean Build the sprite draw calls work as expected, until building with “Edit > Project Settings > Editor > Sprite Atlas > Mode“ set to "Sprite Atlas v2 - Enabled" again
Note: Not reproducible in the Editor