Reproduction steps:
1. Open the attached project “MemoryProfilerBug“
2. Open the Memory Profiler (Window>Analysis>Memory Profiler)
3. In the Open Snapshots pane select the snapshot “Snap1”
4. Open the tab “All Of Memory”
5. Expand the list items (Scripting Memory>Managed Objects>UnityEngine.Font)
6. Select the list item “<No Name>”
7. Look at the “Managed Fields” table
Expected results: Values are displayed clearly
Actual results: Values with more than one line are not displayed properly
Reproducible with: 0.7.1-preview.1 (2020.3.44f1, 2021.3.17f1, 2022.1.24f1), 1.0.0 (2022.2.3f1, 2023.1.0b1, 2023.2.0a3)
Reproducible on: Windows 11