Steps to reproduce:
- Open the attached “IN-137819” project
- Open a second instance of the project (using ParrelSync, accessible from the Menu list)
- On the Host instance, enter Play mode
- On Client instance, set the "Start Host" variable to FALSE inside the “World Logic” Scene GameObject
- On the Client instance, enter Play mode
- Exit play mode on Host instance
- Observe the Game view and Console on both Host and Cient instances
Actual result: The spawned Network GameObjects do not get destroyed and a lot of errors appear in the Console
Expected result : The spawned Network GameObjects get destroyed in Client when Host disconnects
Reproducible with: 2.11.0 (6000.4.0f1)
Reproducible on: Windows 11 (by reporter)
Not reproducible on: macOS 26.4.1 (M3 Max)
Note: Not reproduced by CQA