UI overlay becomes visible in ray-traced reflections when HDR Color output is enabled
Unity: Post-processing and Compositing
Won't Fix
2023.2.X
2022.3.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the attached "repro_IN-59322.zip" project
2. Open the "Assets/Scenes/Work/23Accord1025.unity" Scene
3. Observe the Game view
Expected results: The "User Interface" GameObject is not visible on the "Sphere" GameObject
Actual results: The "User Interface" GameObject is visible on the "Sphere" GameObject
Reproduced with: 2022.3.15f1, 2023.2.4f1, 2023.3.0a7
Not reproduced with: 2023.3.0a18
Couldn’t test with: 2021.3.33f1 - HDR not supported before 2022.1 stream
Fixed in: 2023.3.0a8
Reproduced on: Windows 11 (10.0.22621) (user's), Windows 10 (22H2)
Not reproduced on: No other environments tested
Notes:
Not able to test if the issue is reproducible in the Player as the build always fails due to compilation errors
Make sure to enable HDR Display output ("Edit > Project Settings... > Player > Other Settings > Allow HDR Display Output > Use HDR Display Output")
Make sure to enable Ray-tracing ("Edit > Project Settings... > HDRP Global Settings > Camera > Rendering > Ray Tracing”)
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Have a workaround or additional info about this issue?