Reproduction steps:
1. Open the attached “RenderGraphBugTest“ project
2. Open the “Assets/Scenes/BugTestScene1“ Scene
3. Enter Play Mode
4. In the Game View, observe the Scenes switching every 5 second (“BugTestRepro1” → “BugTestRepro1a” → “BugTestRepro1b” → “BugTestRepro2” → “BugTestRepro2a”)
Expected result: The “BugTestRepro1a” and “BugTestRepro1b” Scenes are identical to “BugTestRepro1” and “BugTestRepro2a” is identical to “BugTestRepro2”
Actual result: In “BugTestRepro1a” Scene the screen is all blue, in “BugTestRepro1b” the screen is all black and in “BugTestRepro2a” the screen is very dark and only the contours of the Objects are visible
Reproducible with: 6000.0.47f1, 6000.1.0f1, 6000.2.0a8
Couldn't test with: 2022.3.60f1 (Missing Scripting APIs from SRP Core)
Fixed in: 6000.2.0a9
Reproducible on: macOS Sequoia 15.4 (M1 Max)
Not reproducible on: No other environments tested
Notes:
- In 6000.1.0f1 and 6000.2.0a8, the BugTestScene1a and BugTestScene1b works correctly, but BugTestScene2a does not
- In “BugTestRepro2a” Scene, a “Metal: Error creating pipeline state (Hidden/ConvertColorSpace)…“ error is logged