Unity Issue Tracker - Video Player continuously allocates IOSurface buffers when rendering to Render Texture until device runs out of memory and crashes
Closed
UUM-9437
Video Player continuously allocates IOSurface buffers when rendering to Render Texture until device runs out of memory and crashes
Unity: Video
Won't Fix
6.2.X
6.1.X
6.0.X
2023.1.X
2022.3.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
Port targeting unsupported Unity version. Closing as part of database cleanup.
How to reproduce:
1. Open the attached project ("VP Test.zip")
2. Build an Xcode project (iOS, macOS)
3. Deploy to a device
4. Profile in Instruments to observe memory allocations
Reproducible on:
iPhone 13 mini (iOS 16 public beta 1)
iPad 6th gen (iOS 14.4.2)
macOS 12.4 (Intel) - did not crash but memory usage did continue to increase
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Have a workaround or additional info about this issue?