How to reproduce:
1. Open the “BehaviorBug.zip“ project
2. Open the “509BewleyCt“ Scene
3. Enter Play Mode
4. Press the “Skip” at the bottom right of the Game view (after a few seconds)
5. Open the “Assets/BehaviorGraph/Ghost/Mannequin/MannequinBehavior.asset“ in the Project Tab
6. Click on “Debug“ and select the “Mannequin(Clone)“
7. Focus back to the Game view
8. Observe the Console
Expected result: No errors are thrown in the Console
Actual result: A “Collection was modified“ and a “_GateCount > 0“ errors are thrown in the Console
Reproducible in: 1.0.7 (6000.0.40f1, 6000.1.0b9, 6000.2.0a5)
Not reproducible in: 1.0.6, 1.0.8 (6000.0.40f1, 6000.1.0b9, 6000.2.0a5)
Fixed in: 1.0.8 (6000.0.40f1, 6000.1.0b9, 6000.2.0a5)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Reproducible only if the Game view and the Behavior tabs are docked on the same panel
- The second error is thrown most but not all of the time