Palette window repaint loads indefinitely and crashes editor when game object brush size has very large values
Steps to reproduce:
- Open Tile Palette window, select Game Object Brush in Active Brush dropdown
- In brush properties set Size field to very high values
- Observe List above increases in elements and slows down
- Window will eventually take a long time to load and editor crashes
Actual results: As Size increase, List increases in elements, slows down and crashes editor
Expected results: As Size increase, values are clamped and List does not increase in elements further
Reproducible with versions: 6000.6.0a3
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): Win 11
Notes: