Unity Issue Tracker - Nested GameObject with many layers gets the text cut off in Hierarchy V2 when the layers amount reach the default Hierarchy width
Closed
UUM-115211
Nested GameObject with many layers gets the text cut off in Hierarchy V2 when the layers amount reach the default Hierarchy width
Unity: Hierarchy V2
As Designed
6.3.X
The new Hierarchy window uses a columns-based layout. You are free to extend the columns as you wish, even beyond the width of the windows itself. We are taking the feedback into consideration for improvements, but as it stands, this is not a bug.
How to reproduce:
1. Create a new Unity project
2. In the Hierarchy, create a nested GameObject with many layers
3. When the child GameObjects reach the border of the Hierarchy, expand the tab
4. Observe the results
Expected results: Text that was hidden is rendered
Actual results: Text that was hidden is missing
Reproducible with: 6000.3.0a2, 6000.3.0a6
Can't test with: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a1 (Hierarchy V2 is not available)
Reproducible on: macOS Sequoia 15.5 (M1)
Not reproducible on: No other environment tested
Note: When the GameObjects are later created with the expanded window, it doesn't solve the issue
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