Unity Issue Tracker - XR Multipass Rendering Issue: Field of View camera settings is non-functional
Fixed
UUM-39767
XR Multipass Rendering Issue: Field of View camera settings is non-functional
Unity: Graphics XR
Fixed
2023.2.X
Should be solved already in latest trunk.
Multiple XR platforms (seen on Quest, Oculus PSVR2, Hololens, etc ) running multipass get the screenshots view far off the baseline,
Failed Tests:
[Internal link]
[Internal link]
This issue is introduced by this PR:
d665d7ce3eba34c2a74b8c0efc85261acd4000cc - Broken - Sat May 27 04:25:14 2023 +0000 Merge [Internal link] - Merge PR #26506 from graphics/rpc/xr-cpu-optimization
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Have a workaround or additional info about this issue?