How to reproduce:
1. Open the “OnColStayPerf.zip“ project
2. Open the “SampleScene“
3. Open the Window > Analysis > Profiler
4. Enter Play Mode
5. Pause the Play Mode while the Sphere is rolling on the Plane
6. Put the Profiler marker on any one later frame on the CPU and observe the Timeline below
Expected result: There is one or no OnCollisionStay calls during one frame, and the performance is acceptable
Actual result: There are a lot of OnCollisionStay calls during one frame, and the performance is unacceptably bad
Reproducible in: 6000.2.0a9, 6000.2.0a10
Not reproducible in: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0a8, 6000.2.0b5
Fixed in: 6000.2.0b1
Reproduced on: Windows 11 Pro (24H2), macOS 15.5
Not reproduced on: No other environment tested
Note: Reproducible in the Player as well