Crash during LightProbeManager async Tetrahedralization
Unity: Shadows/Lights
Won't Fix
2022.1.X
2021.3.X
2020.3.X
A new ticket will be opened to track this backport.
A new ticket will be opened to track this backport.
A new ticket will be opened to track this backport.
Steps to reproduce:
Clone and open [Internal link]
Open Persistent scene
Enter Play mode
Click on the doorway to the left to exit the room, and load in the new area
Observe several asserts in the console
Notes:
Affects all lightmapping backends
Has already been fixed by this PR on trunk: [Internal link]
In short,
- [Internal link] suggested they upgrade to 2021.3 in order to get the partial refactor of LightProbesManager (after trying out a custom build). This solved the immediate crash, but then a crash could be reproed with different steps.
- [Internal link] suggested they upgrade to 2022.2 in order to get the full refactor of LightProbesManager. As 2022.2 is still in beta, a custom build with the full refactor was delivered to Camuflaj. Apparently, they still experience crashes, we are waiting for repro steps and more information.
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