How to reproduce:
1. Open the attached “IN-109345” project
2. Open the “Home” Scene
3. In the Hierarchy, select the “Game Room Light 1” GameObject
4. Change the Light Type in the Inspector to “Point”
5. Undo step 4 by pressing Ctrl+z
6. Enter Play mode
7. Observe the crash
Or with a fresh project:
1. Create a new project
2. Add a Cube to the scene (GameObject > 3D Objects > Cube)
3. Undo step 2 (Ctrl+z)
4. Enter Play mode
5. Observe the crash
Reproducible with: 2023.1.0a1, 6000.0.56f1, 6000.2.2f1, 6000.3.0a6
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Reproduction can be inconsistent in a fresh project
First few lines of the StackTrace:
0x00007FFC57D62EC7 (Unity) RendererScene::NotifyInvisible
0x00007FFC58121A37 (Unity) `InitPlayerLoopCallbacks'::`2'::EarlyUpdateRendererNotifyInvisibleRegistrator::Forward
0x00007FFC580F0AD7 (Unity) ExecutePlayerLoop
0x00007FFC580F0C47 (Unity) ExecutePlayerLoop
0x00007FFC580F5D21 (Unity) PlayerLoop