Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new Shader Graph (Assets > Create Shader Graph > URP > Lit Shader Graph)
- Open the newly created Shader Graph
- Add a new Material Quality in the Blackboard ("+" > Keyword > Material Quality)
- Select the Material Quality in the Blackboard
- Check the Generate Material Property checkbox in the Graph Inspector
- Observe the Generate Material Property checkbox
Actual results: Nothing happens
Expected results: The checkbox is checked
Reproducible with versions: 6000.0.74f1, 6000.3.14f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4
Can’t test with versions: 2023.1.0a3 (due to no Generate Material Property)
Tested on (OS): MacOS Silicon Tahoe 26.3