Copyright © 2026 Unity Technologies
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case as this fix is available in newer version of Unity. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
This has been fixed for Unity 6. We are not considering fixes for other versions at this point.
2022.1 has reached end of life so the issue will be fixed in a newer version.
This issue is not a high user pain or regression. We will not backport the issue resolution to 2021. If you feel like this is a blocking issue for you project, please be welcome to add additional information so we can re-triage the issue and re-evaluate it's priority for a backport.
How to reproduce:
1. Open the attached project user project “Unity 2022 Bugs - Lighting Bug.zip“
2. Open Scene “Light Bug Scene“ (Assets/Scenes)
3. Enter Play Mode
4. Observe the “Wall Transparent Front“ and “Wall Opaque Front“ GameObjects
Expected result: Light isn’t visible on the “Wall Transparent Front“ GameObject
Actual result: Light is visible on the “Wall Transparent Front“ GameObject
Reproducible with: 2021.3.14f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Can’t test with: 2020.3.42f1 (All objects are pink)
Reproduced on: macOS (12.5 Intel)
Note:
Issues you vote on will appear here