Unity Issue Tracker - Custom fonts aren’t applied to TextMeshPro Text when using <font> tag
Closed
UUM-65255
Custom fonts aren’t applied to TextMeshPro Text when using <font> tag
Unity: Text (TextMeshPro)
As Designed
2023.3.X
2023.2.X
2022.3.X
2021.3.X
TMP Settings asset must be places under the Resources folder in order for this to work. A "/' is also missing from the font path. See http://digitalnativestudios.com/textmeshpro/docs/settings/#font
How to reproduce:
1. Open the user’s attached “UnityDebug.zip” project
2. Observe the text in the Game window
Expected result: Text has font applied
Actual result: Text doesn’t have font applied