Unity Issue Tracker - URP Editor and Player perform worse than identical Built-in projects
Closed
UUM-136884
URP Editor and Player perform worse than identical Built-in projects
Unity: SRP Foundation
As Designed
6.5.X
6.4.X
6.3.X
6.0.X
We are aware that the per-camera overhead is bigger in URP at the moment compared to BiRP. We are actively working on improving this at the moment
How to reproduce:
Open the “Performance_BuiltIn_Project.zip“ project
Open the “Scene_3cameras“ Scene
Enter Play Mode and maximize the Game view
Observe the FPS counter at the center of the Player
Repeat steps 1-4 with the “Performance_URP_Project.zip“ project
Compare the results
Actual result: URP project performs significantly poorer (about 30-40% degradation)
Expected result: URP project performs slightly worse or is as performant as the BuiltIn project
Reproduced on: Windows 11 Pro (25H2), macOS (26.2 Arm64), Linux (custom)
Not reproduced on: No other environment tested
Notes:
Reproducible both in the Editor and in the Player as well
Better results are yielded when the Editor or Player is placed on secondary monitors (locally happened, likely due to differing resolutions of the screens)
For example, on 6000.0.70f1 in Editor, the Built-in RP project yields ~950 FPS while the URP project yields ~600 FPS (-37% as performant)
Reproducible with Vulkan, DX12, and OpenGL
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Have a workaround or additional info about this issue?