Unity Issue Tracker - Unset attribute in preset importer causes same attribute in imported assets to use "0", even if that is invalid
Fixed
UUM-33166
Unset attribute in preset importer causes same attribute in imported assets to use "0", even if that is invalid
Unity: Asset Importers
Fixed
2023.3.X
2023.2.X
2022.3.X
2021.3.X
Won't Fix
2023.1.X
2022.2.X
2020.3.X
Per-platform formats on the TextureImporter will default to the platform default if set to an unsupported value.
How to reproduce:
1. Open the user-attached “TestOfRegression-2022.zip”
2. Select the “test.sprite” Asset in the Project window
3. Select the Default Section of the Importer Settings
Expected result: No errors are thrown
Actual result: Some settings are lost/unassigned and an error is thrown “The selected format value 0 is not compatible…” in the Details tab of the Inspector window
After selecting the “test.sprite” Asset, the Inspector window might be empty, just de-select and re-select it again
Full Error message: “The selected format value 0 is not compatible on this platform for the selected texture type, please change it to a valid one from the dropdown.”
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