Steps to reproduce:
1. Create new Unity project using empty URP Template
2. In Project window create Shader Graph Asset (Create > Shader Graph > URP > Lit Shader Graph)
3. Once created, press on “>” icon to expand Shader Graph Material
4. Observe the grey background of the preview box of the Material
5. Create Material while the Shader Graph Material preview box is expanded
6. Observe the grey background of the preview box of the Material
Actual results: The expanded grey background of the preview box moves/hides when creating new Asset
Expected results: The expanded grey background of the preview box should not moves/hides when creating new Asset
Reproducible with versions: 2022.3.65f1, 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1
Tested on (OS): macOS Silicon, Sequoia 15.6 (M1), Windows 11
Notes:
- also reproducible with other Assets, for example with imported .fbx files