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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue. Note: Input consumption feature is planned to have a complete overhaul and this bug should not occur in the future
Reproduction steps:
1. Open the attached project "ReproProject"
2. Make sure option "Enable Input Consumption" is enabled in Input System settings tab (Edit → Project Settings → Input System Package → Settings)
3. Make sure VR headset is connected
4. Make sure that XR Simulator is disabled (via Edit → Project Settings → XR Plug-in Management → XR Interaction Toolkit, uncheck "User XR Device Simulator in scenes")
5. Enter Play Mode
6. Try to move your head
7. Observe the result
Expected result: The head movement is not locked
Actual result: The head cannot be moved after enabling the feature
Reproducible in: 1.8.2 (6000.0.11f1), 1.14.0 (2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a9)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Reproducible with:
Notes:
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