Steps to reproduce:
1. Open the “user’s attached project”
2. Navigate to File > Build Profiles
3. Make sure either “_Scenes/World“ or “Test/Will/Cascarita/Cascarita“ are selected in the Scene List
4. Click the “Build and Run” button in the bottom right
5. Observe the crash
Reproducible with versions: 6000.0.72f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0a9, 6000.6.0a1
Couldn’t test with versions: 2023.1.0a26, 2023.1.0b20, 6000.5.0b1
Reproducible on: macOS 15.7.4 (M1 Max), Windows 11
Not reproducible on: no other environment tested
First few lines of StackTrace:
#0 0x00000104c230ac in GameObject_Get_Custom_PropTransform(void*)
#1 0x000004e6ebb580 in (wrapper managed-to-native) UnityEngine.GameObject:get_transform_Injected (intptr) [
{0x3c1973640}
+ 0x88] (0x4e6ebb4f8 0x4e6ebb624) [0x1468c2a80 - Unity Child Domain]
#2 0x000004e6ebb3ac in UnityEngine.GameObject:get_transform () [
{0x3675f2138}
+ 0x9c] (0x4e6ebb310 0x4e6ebb3f8) [0x1468c2a80 - Unity Child Domain]
#3 0x000004f1aa6e2c in BuildUnnamedObjectGuard:CleanupUnnamedDontDestroyObjects (string) [
{0x3c1dc2248}
+ 0x834] [/Users/vakare.petrovaite/Downloads/IN-134917_axess-app/Assets/Editor/Build/BuildUnnamedObjectGuard.cs :: 97u] (0x4f1aa65f8 0x4f1aa7144) [0x1468c2a80 - Unity Child Domain]
#4 0x000004f3cabd40 in BuildUnnamedObjectGuard:OnSceneClosed (UnityEngine.SceneManagement.Scene) [
{0x3c1dc2170}
+ 0xf0] [/Users/vakare.petrovaite/Downloads/IN-134917_axess-app/Assets/Editor/Build/BuildUnnamedObjectGuard.cs :: 68u] (0x4f3cabc50 0x4f3cabd78) [0x1468c2a80 - Unity Child Domain]