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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
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Steps to reproduce:
1. Create a new Unity project
2. Go to Window -> Analysis -> Profiler
3. Switch to the "Edit Mode" profiling and record for a few seconds
4. Turn off the Recording and select any frame
5. In the "Timeline" view, select the "Gfx.WaitForGfxCommandsFromMainThread"
6. Press on “Show” and open “Selected Sample Track…”
7. In the Sample Stack window copy the stack
8. In the Sample Stack window paste copied stack using keyboard shortcut
9. Observe the Sample Stack window
Actual results: it is allowed to paste text in Sample Stack which breaks the window - text moves higher
Expected results: it should be now allowed to paste in the Sample Stack window, window should not break
Reproducible with versions: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1
Tested on (OS): Windows 11, macOS Sequoia, 15.6 (M1)
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