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When a PhysicsChain is created, it is not using the default PhysicsShape.MoverData: https://docs.unity3d.com/6000.3/Documentation/ScriptReference/LowLevelPhysics2D.PhysicsShape.MoverData.html
The default is to clip velocity with a maximum push limit.
First reported here: https://discussions.unity.com/t/low-level-2d-physics-in-unity-6-3-beta/1683247/22
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