How to reproduce:
1. Open the attached project "NavmeshIssueTest.zip"
2. Open the "BugReproductionScene" Scene
3. Enter the Play mode
4. Select the "Tester_PositionMissmatch" GameObject in the Hierarchy window
5. Trigger the "TestMapLocationInconsistency" function from the ContextMenu of "NavMeshNodeEdgesDrawer.cs"
Expected result: Both assertions are true, the position obtained from CreateLocation and MapLocation are the same
Actual result: Both assertions are false, the position obtained from CreateLocation and MapLocation are half a meter apart from each other
Reproducible with: 2019.4.38f1, 2020.3.34f1, 2022.1.0a12
Not reproducible with: 2022.1.0a13, 2022.1.0f1, 2022.2.0a13