Steps to reproduce:
1. Create a new project
2. Create a MonoBehaviour "Test" script and a Prefab "TestPrefab", attach the script to the prefab
3. Save and close the Editor
4. Navigate to "RootProject/Assets" folder
5. Rename the script, its class and meta file to "Test2"
6. Launch the Editor, select the "TestPrefab" and observe the missing script
7. Restart the Editor and observe the script is attached
Expected results: script references are loaded on first import
Actual results: scripts are only loaded a second time on import after renaming all the associated files (.cs, meta, class) when the Editor is closed
Reproducible with: 6000.0.22f1, 6000.0.34f1, 6000.1.0b1
Not reproducible with: 2021.3.47f1, 2022.3.56f1, 6000.0.21f1
Testing Environment: Windows 11
Not reproducible on: no other environment tested