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This issue is happening because HDRP calls AssetDatabase.Contains() in it. This call has been removed in 2023.2 and future, so issue is fixed since 2023.2. Unfortunately we can't backport that fix to 2023.1 and 2022.3, so AssetDatabase.Contains() will continue to be called on those versions. But internally we were unable to reproduce the issue that AssetDatabase.Contains() takes long, for us it was very fast on both Windows and Mac. We tend to think that it is something related to user's machine/setup.
This issue is happening because HDRP calls AssetDatabase.Contains() in it. This call has been removed in 2023.2 and future, so issue is fixed since 2023.2. Unfortunately we can't backport that fix to 2023.1 and 2022.3, so AssetDatabase.Contains() will continue to be called on those versions. But internally we were unable to reproduce the issue that AssetDatabase.Contains() takes long, for us it was very fast on both Windows and Mac. We tend to think that it is something related to user's machine/setup.
This issue is happening because HDRP calls AssetDatabase.Contains() in it. This call has been removed in 2023.2 and future, so issue is fixed since 2023.2. Unfortunately we can't backport that fix to 2023.1 and 2022.3, so AssetDatabase.Contains() will continue to be called on those versions. But internally we were unable to reproduce the issue that AssetDatabase.Contains() takes long, for us it was very fast on both Windows and Mac. We tend to think that it is something related to user's machine/setup.
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/Flight.unity” Scene
3. Enter the Play Mode
4. Use WASD keys on a keyboard to move the character
5. Observe the Game View and the Statistics tab
Expected result: The Play Mode runs with a smooth framerate with no spikes in the framerate
Actual result: The Play Mode stutters and there are significant spikes in the framerate
Reproducible with: 2022.3.2f1
Reproducible on: Windows 10
Looks like it is not reproducible on Mac.
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