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Unity apps do appear to be a little quieter than some other apps on Pixel 5 phones. However, we aren't reproducing the problem as extreme as it is reported here, where it is inaudible at 50% volume. We also can't find anything that we are doing to lower the volume on our side, so we think this is somehow a device-specific, 3rd party issue.
Reproduction steps:
1. Open the attached “My project” project
2. Build and run the Player (File > Build And Run)
3. Turn up the device’s volume halfway
4. Listen to the Player’s music
Expected result: The music is audible and does not require to turn up the device’s volume to the maximum to be heard
Actual result: The music is silent and requires to turn up the device’s volume to the maximum to be heard
Reproducible with: 2022.3.19f1
Reproducible environment: Windows 11 (user’s)
Not reproducible environment: No other environment tested
Reproducible with these devices:
Google Pixel 5 (user’s)
Not reproducible with these devices:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00377 - Google Pixel 5 (Pixel 5), CPU: Snapdragon 765/765G, GPU: Adreno 620, OS: 12
VLNQA00561 - samsung Galaxy S10+ (SM-G975U), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
Pixel 6 Pro
Notes:
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