Unity Issue Tracker - "Collide with depth buffer" VFX Node doesn't work correctly when Camera & VFX aren't positioned at (0; 0; 0)
Fixed
UUM-567
"Collide with depth buffer" VFX Node doesn't work correctly when Camera & VFX aren't positioned at (0; 0; 0)
Unity: Visual Effects
Fixed
2023.1.X
Won't Fix
2022.1.X
The HDRP Camera binder expect exposed properties in world.
The proper fix is only possible after having the exposed space available in script.
How to reproduce:
1. Open the user's attached project
2. Open the "VFX Snow" Scene
3. Enter the Play mode
4. Observe the Particles behaviour with Scene objects in the Game view
5. Move some Scene objects in the Scene view
6. Repeat the 4th step
Expected result: The Particles collide with the Scene objects after changing their position
Actual result: The Particles are getting through the Scene objects and ignore the Collider
Reproducible with: 13.1.0 (2022.1.0a15)
Couldn't test with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.23f1), 12.1.1 (2021.2.3f1) (downgrading leads to error HDRP Camera errors related with the user's Node)
Workaround: In the VFX Snow Node set the "Value" to "World space"
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Have a workaround or additional info about this issue?