Unity Issue Tracker - Incorrect Texture2D name encoding when a snapshot is taken in memory profiler
Fixed
PROFB-89
Incorrect Texture2D name encoding when a snapshot is taken in memory profiler
Package: Memory Profiler
Fixed
1.0.X
Won't Fix
0.7.X
Non Ascii characters are now shown correctly
Reproduction steps:
1. Open the attached project “ProfilerProject”
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. In the Project Window, Observe the name of the Texture2D asset (nonascii贴图で)
4. Enter Play Mode
5. Open the “Window>Analysis>Memory Profiler” Window, click “Capture New Snapshot”
6. Select the new Snapshot created and switch to Tree Map View
7. Click Texture 2D
8. Observe the name of the Texture
Expected result: The Texture2D asset name is displayed as 'nonascii贴图で'
Actual result: Texture2D name is displayed as 'nonasciiè´´å¾ã§'