Unity Issue Tracker - Particle System prefab color preview in prefab edit mode is different than the color in Scene mode
Closed
UUM-19902
Particle System prefab color preview in prefab edit mode is different than the color in Scene mode
Unity: Visual Effects - Legacy
As Designed
2023.1.X
2022.2.X
2022.1.X
2021.3.X
The background color matters when the effect is transparent.
For me, if setting the prefab editor background to "normal" instead of "gray", the issue is gone. (See "Context:" option in the upper right just above the scene view.)
Reproduction steps:
1. Open the attached “IN-20349 particle system prefab.zip“ project
2. Open “SampleScene” scene
3. Select “IN-20349_FX Skill Burning Shot User (1)” Game Object and play the particle system
4. Inspect Scene window
5. Open “IN-20349_FX Skill Burning Shot User (1)” prefab asset and play the particle system
6. Inspect Scene window
Expected result: Colors of the particle system on prefab edit mode and Scene mode are the same
Actual result: Prefab edit mode particle system color is solid while on Scene mode particle system has two different colors
Reproducible with: 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Could not test with: 2020.3.42f1 (Texture keeps resetting preventing reproduction)
Reproduced on: macOS Monterey 12.6 (Intel)
Note: User had a problem with the particle system prefab copy, but it is reproducible with the original as well
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