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Fixed in the Unity for of Mono https://github.com/Unity-Technologies/mono/pull/1853
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Enter the Play mode 3. Press “Space” on the keyboard twice
Expected result: NullReferenceException is thrown Actual result: Editor crashes
Reproducible with: 2022.2.0b16, 2022.3.9f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a3 Not reproducible with: 2021.3.30f1, 2022.2.0b15
Reproducible on: Windows 10 Not reproducible on: No other environment tested
First few lines of stack trace:
0x000001b54e99d746 (Mono JIT Code) (wrapper managed-to-native) System.Buffer:InternalMemcpy (byte*,byte*,int) 0x000001b54e9995cb (Mono JIT Code) System.Buffer:Memcpy (byte*,byte*,int) 0x000001b54e99b593 (Mono JIT Code) string:memcpy (byte*,byte*,int) 0x000001b653b7c4bb (Mono JIT Code) Quantum.AimState:OnStatePhysicsUpdate (Quantum.Frame,Quantum.CharacterActions&,Quantum.CharacterInputUpdateSystem/Filter&) (at C:/Projects/LosPingos/quantum_code/quantum.code/Character/Components/AimState.cs:46) 0x000001b6539feb2b (Mono JIT Code) Quantum.CharacterStateMachine:PhysicUpdate (Quantum.Frame,Quantum.CharacterActions&,Quantum.CharacterInputUpdateSystem/Filter&) (at C:/Projects/LosPingos/quantum_code/quantum.code/Character/Components/CharacterStateMachine.cs:118)
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