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Memory leak when dispatching compute shaders and no camera is rendering
Reproduction Steps:
1. Open the attached "IN-121469_REPRO" project
2. Open "Assets/OutdoorsScene.unity"
3. Open the Task Manager
4. Open the "Assets/Repro_Stuff/Empty_VFX" graph
5. Wait for the "Compiling compute variants" bar at the bottom right to finish loading
6. Enable the "Camera_TT" and "Empty_VFX_Holder" GameObjects in the Hierarchy window
7. Observe the result in Task Manager, in the Processes tab
Actual result: Memory increases rapidly and continuously
Expected result: Memory remains stable
Reproducible with: 2023.3.0a7, 6000.0.63f1, 6000.2.15f1, 6000.3.0f1 (d1870ce95baf), 6000.4.0a5, 6000.5.0a2
Could not test with: 2023.3.0a6 (Doesn't have needed VFX features)
Reproducible on: Windows 10 (customer), Windows 11
Not reproducible on: No other environments tested
Notes:
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