Unity Issue Tracker - The second set of Gizmos with incorrect Transform is rendered when using URP Overlay Camera
Closed
UUM-67548
The second set of Gizmos with incorrect Transform is rendered when using URP Overlay Camera
Unity: SRP Foundation
Won't Fix
6.0.X
2023.2.X
2022.3.X
2021.3.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Open the attached project “UrpGizmoRendering”
2. Open the “SampleScene” scene
3. Switch to Game View and turn on the Gizmos
4. In the Hierarchy under the “Camera Stack” GameObject disable and enable the “UI” GameObject
5. Observe the Game View
Expected result: Enabling and disabling the GameObject doesn’t change anything since its Gizmos are rendered at the same place as the other Gizmos
Actual results: Disabling the GameObject turns off the second row of Gizmos which is rendered in the wrong position