LUP bug, and some changes in the current behavior, so we won't backport that to Unity 6.1, this will be part of 6.2 to not bring regression in the current official version.
Will not fix for 6.0 as not meeting the backports requirements
Reproduction steps:
1. Open the attached “Code Monkey Tutorial.zip” project
2. Open the “GameScene” Scene (Assets > Scenes)
3. Press ` to open the Overlays menu in the Scene view
4. In the Overlays menu, enable the Cameras overlay
5. Select the "Control the selected camera in first person" toggle in the Overlay menu
6. Select the "Return to Scene Camera" toggle in the Overlay menu
7. Observe the Scene view
Expected result: The Scene view remains in 2D view, with only XY axes visible
Actual result: The Scene view appears to be shown in 3D view and Z axis is visible
Reproducible with: 6000.0.17f1
Couldn’t test with: 2021.3.43f1, 2022.3.43f1 (The Overlay menu option is not available)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Prioritise and Follow this issue
Have a workaround or additional info about this issue?