Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Package Manager window
- Install the AI Assistant package (com.unity.ai.assistant)
- Generate a new 3D Object (GameObject > 3D Object > Generate 3D Object)
- Close the "New Mesh" window
- Select the newly generated Mesh Asset in the Project window
- Repeat step 4
- Observe the Console window
Actual results: “Setting the parent of a transform which resides in a Prefab Asset is disabled to prevent data corruption” error is thrown
Expected results: No errors are thrown
Reproducible with versions: 1.6.0-pre.1, 2.1.0-pre.1 (6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a8)
Tested on (OS): MacOS Silicon Tahoe 26.2
Notes:
- Does not reproduce when generating through the customizable toolbar, only through the GameObject menu