Steps to reproduce:
1. Open the attached user's project "OpenXRBugReport.tar.gz"
2. Connect Meta Link to Quest 2/3/3S and SteamVR
3. In Project Settings-> XR Plugin Management make sure "Initialize XR on Startup" is checked and OpenXR is the provider
4. Make sure that SteamVR is running and that it is set as the system's OpenXR runtime
5. Enter playmode
6. On the first frame, the OpenXR subsystem will force quit playmode with the message "Shutting down OpenXR"
7. Repeat with a different OpenXR runtime like Meta Quest Link and/or with D3D12 as the Editor's Graphics API to confirm that the OpenXR Runtime is initialized
Actual Result: XR Runtime is shutdown on the first frame when entering Play Mode with SteamVR as the OpenXR Runtime with Vulkan Graphics API
Expected Result: XR Runtime is not shutdown on the first frame when entering Play Mode with SteamVR as the OpenXR Runtime with Vulkan Graphics API
Reproducible with: OpenXR 1.17.0-pre.2 - 1.17.1 (6000.0.77f1, 6000.3.17f1, 6000.5.0f1, 6000.6.0a7)
Not reproducible with: OpenXR 1.16.1 - 1.17.0-pre.1 (6000.0.77f1, 6000.3.17f1, 6000.5.0f1, 6000.6.0a7)
Testing Environment: Windows 11
Not reproducible on: no other environment tested
Notes:
-"Editor.log" is added
-When downgrading the versions, make sure to restart the Editor and reselect the "Play Mode OpenXR Runtime: SteamVR"
-Issue does not reproduce if any other OpenXR Runtime besides SteamVR is used
-Issue does not reproduce with DX12 Graphics API