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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. In addition, having an immutable folder selected while creating asset should throw errors as designed. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
Actual results: The Asset is created in a Package folder, and "New HDRP Decal.mat has no meta file, but it's in an immutable folder.", "Render Graph Execution error", "InvalidOperationException: Material needs to enable instancing for use with DrawMeshInstanced." errors are thrown
Expected results: The Asset is created in the Assets folder
Reproducible with versions: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8
Tested on (OS): MacOS Silicon Tahoe 26.2
Note:
The Project Browser includes a specific bug fix (presumably fogbugz) case 550484 that selects the currently open directory to create a new Asset in, in this specific mode, in ValidateCreateNewAssetPath
The [Internal link] specifies a name for the new Asset, rather than a path, delegating the task of selecting a path to the Unity code.
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