UV channels render with visual artifacts when 8-bit UV bit depth is used on ParticleSystem Meshes
Unity: Visual Effects
Open
6.5.X
6.3.X
6.0.X
In Progress
6.6.X
Won't Fix
6.4.X
Look for a potential fix in future versions.
How to reproduce:
Open the attached "IN-142339" project
Open the "Scenes/SampleScene" Scene
In the Hierarchy window, select both ParticleSystem GameObjects
Observe the Game view
Actual result: The ParticleSystem using 8-bit UV depth renders with black/artifacted UV channels
Expected result: Both ParticleSystems (8-bit and 16-bit UV depth) render identically