Unity Issue Tracker - GameObject with Visual Effect Graph Component is blooming when the VFX Graph Color is set to "0" and Alpha is set "1"
Fixed
UUM-64808
GameObject with Visual Effect Graph Component is blooming when the VFX Graph Color is set to "0" and Alpha is set "1"
Unity: Post-processing and Compositing
Fixed
6.0.X
Won't Fix
6.1.X
2023.3.X
2023.2.X
Cancelling this port, as the issue will be addressed in the 6000.0.x port
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Open the “glass-unity” project
2. Open the “FX_Testmap_EverythingGoes“ scene
3. Observe the “New VFX“ GameObject
Expected result: “New VFX“ GameObject is transparent
Actual result: “New VFX“ GameObject is blooming
Reproducible with: 2023.2.11f1, 2023.3.0b8
Could not test with: 2021.3.35f1, 2022.3.20f1 (compilation errors)
Reproduced on: Windows 10
Not reproduced on: No other environments tested
Note:
GameObject is fading when lowering Bloom Intensity
The issue is not reproducible in clear project
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