Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the attached “repro_IN-73151“ project
2. Open the “/Assets/Scenes/Bug.unity“ Scene
3. Make sure that in the “/Assets/Atlas.spriteatlas“, the “Include to Build“ parameter is disabled
4. Make sure that the “Edit → Project Settings… → Editor → Sprite Packer → Mode“ is set to “Sprite Atlas V1 - Always Enabled“
5. Enter the Play Mode
6. Notice that both “Image“ GameObject texture and “VFX“ GameObject texture became white
7. Exit the Play Mode
8. Observe the “VFX“ GameObject texture
Expected result: The original texture is displayed
Actual result: The texture becomes a white square
Reproducible on: Windows 11 (10.0.22631) (user’s), Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
On step 6, the textures becoming white is an expected result because we have “Include in Build“ disabled and the Sprite Atlas reference is not provided via the SpriteAtlasManager
In order for the correct “VFX“ GameObject texture to be restored, you’ll need to extract the archive of the project again, as the deletion of the Library folder doesn’t restore the texture
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