How to reproduce:
1. Open the “HQTexCompBug“ project
2. Open the “Bug” scene
3. Observe the “Plane” GameObject in the Scene view
4. In the Project window locate and select the “mask.bandana.color” Asset
5. In the Inspector window change the “Compression” field from “High Quality” to any other setting
6. Repeat step 3
Expected result: The “Compression” does not change the texture of the GameObject
Actual result: The “Compression” changes the texture of the GameObject
Reproduced with: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6
Reproduced on: Windows 11, macOS 13.5.2 (M1)
Not reproduced on: No other environment tested
Notes:
1. Reproducible in the Player → the “Main Camera” GameObject must be rotated and moved to face the “Plane” GameObject
2. Reproducible in a new project with the same Assets