Reproduction steps:
1. Open the “ReproProject“ project
2. Open the Asset Bundle Browser window (Windows > Asset Bundle Browser)
3. Open the Build tab by pressing the “Build” button in the Asset Bundle Browser window
4. Press the “Build” button
5. Observe the files in the “Assets/AssetBundles/WebGL” folder
Expected result: The scene manifest files are named “test1.manifest“ and “test2.manifest“
Actual result: The scene manifest file names have hashes
Reproducible with: 2021.3.36f1, 2022.3.8f1, 2022.3.21f1
Not reproducible with: 2022.3.7f1, 2023.2.14f1, 6000.0.0b11
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note: This issue reproduces in both WebGL, and Windows Build Targets