Reproduction steps:
1. Open project “2d_isometricSorting_testing”
2. Open scene “testing_01”
3. Observe the Scene View
Expected result: all of the tiles are behind the “test_Character-export“ GameObject
Actual result: tiles, with Z position set to higher than 0, are in front of the “test_Character-export“ GameObject
Reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11 (by the reporter)
Notes:
- Z position can be changed when selecting “Grid” GameObject and clicking “Open Tile Palette” in the toolbar of the Scene view
- also reproducible in Standalone Player