Unity Issue Tracker - Loss of bone joints when changing sprite library assets
Closed
UUM-53172
Loss of bone joints when changing sprite library assets
Unity: 2D
Won't Fix
2021.3.X
In the given example, the bone references in the Sprite Skin component are incorrectly assigned (Chest -> Neck and Neck -> Chest).
After changing them to reference correct bones, the issue doesn't appear anymore.
How to reproduce:
1. Download and open the attached "Waste" project
2. In the Hierarchy window, select the "MainSuit" prefab
3. In the Inspector window, change the Sprite Library asset to "MainCharacterSprites"
4. Change the Sprite Library asset back to "GhostSpiderSprites"
5. Observe the Scene view
Expected outcome: No bone loss occurs
Actual outcome: Bone loss occurs