How to reproduce:
1. Open the “Empty” project
2. Open the “DLSS_Broken_In_Play_Mode“ scene
3. Select “Main Camera” GameObject and in “Camera” Component make sure “HDRP Dynamic Resolution” and “Allow DLSS” fields are Enabled (Camera > Rendering)
4. Enter Play Mode and observe the Game view
Expected result: the “Main Camera” points directly at the “Capsule” GameObject and an outline is rendered around the “Capsule” GameObject
Actual result: the “Main Camera” becomes skewed, points at the “Plane” GameObject, and the outline of the “Capsule” GameObject is rendered in the center of the viewport
Reproduced with: 2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a12
Could not test with: 2020.3.47f1 (DLSS not supported)
Reproduced on: Windows 10 (by reporter), Windows 11
Notes:
1. Also reproducible in Player
2. During, before, and after entering Play Mode the Transform Component values of the “Main Camera” GameObject stay exactly the same in the Inspector, but when entering Play Mode the Game view does not display the same coordinates