Steps to recreate:
1. Open "AudioContextClosedBug" project.
2. Switch project to "WebGL platform"
3. "Build and Run" project
4. Click on "Recreate AudioContext" and wait for 5 seconds.
5. Click on "Play Sound".
Expected behavior: A white noise can be heard.
Actual behavior: An error message is shown: "Failed to execute 'resume' on 'AudioContext': Cannot resume a
closed AudioContext.
at_userEventCallback(http://localhost:9609/Build/
build.framework.js:7023:47)" and no audio can be played.
Note: It is important to click "Recreate AudioContext" first and then wait before clicking "Play Sound".
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Have a workaround or additional info about this issue?