using UnityEngine;
using UnityEngine.InputSystem.EnhancedTouch;
public class TouchController : MonoBehaviour
{
void OnEnable()
{
EnhancedTouchSupport.Enable();
}
void Update()
{
if (UnityEngine.InputSystem.EnhancedTouch.Touch.activeFingers.Count > 0)
{
foreach(var f in UnityEngine.InputSystem.EnhancedTouch.Touch.activeFingers)
{
Debug.LogFormat("Finger ID {0} Touch Phase {1}", f.index, f.currentTouch.phase);
}
}
}
}