Unity Issue Tracker - Static batching processes five times fewer objects than it should when rendering on a specific project
Closed
UUM-13806
Static batching processes five times fewer objects than it should when rendering on a specific project
Unity: RP Foundation
2023.1
As Designed
2023.1.X
2023.1.0a5 onwards
Less batches with visually equal results is the result of an optimization and the central goal of batching: Reducing draw calls.
How to reproduce:
1. Open the user’s attached “StaticBatchingRegression” project
2. Enter the Play Mode in the “Perf_Batching” Scene
3. Observe the Static Batching reported data in the “Profiler → Rendering” module
Expected result: Batches count is 271
Actual result: Batches count is 55